Fast Track To Advanced Toastmaster
A guide to the objectives, time, and materials

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The Entertaining Speaker  226-A

Project 1: The Entertaining Speech
• Entertain the audience through use of humor and/or drama drawn from your personal experience.
• Organize an entertaining speech for maximum audience impact.
Time: 5 to 7 minutes.

Project 2: Resources For Entertainment
• Draw humorous and/or dramatic material from sources other than your own personal experience.
• Adapt your material to suit your topic, your own personality, and the audience.
• Use entertaining material as a means of conveying a serious message.
Time: 5 to 7 minutes.

Project 3: Make Them Laugh
• Prepare a humorous speech drawn from your own experience.
• Strengthen the speech by adapting and personalizing humorous material from outside sources.
• Deliver the speech in a way that makes the humor effective.
Time: 8 to 10 minutes.

Project 4: A Dramatic Talk
• Develop an entertaining dramatic talk about an experience or incident, or give a dramatic reading.
• Include vivid imagery, characters, and dialogue.
• Deliver the talk in an interpretative manner.
Time: 10 to 12 minutes.

Project 5: Speaking After Dinner
• Prepare an entertaining after dinner talk on a specific theme.
• Deliver the talk extemporaneously, using the skills developed in the preceding entertainment projects.
Time: 13 to 15 minutes.

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